Timer Rain
Counters are the core mechanic of the game, each counter work in a unique way.
The game goal is to achieve the highest score possible, if a counter reaches the bottom of the play field you lose one of your 3 lives.
Every 3 rounds you get to pick an upgrade that impact the way the games plays.
It has an space console inspired aesthetic, with simple forms. I tried to use shaders, animations, SFX and music to improve the game feel as much as possible.
The dynamic sky boxes comes from Kenney's free packs.
Audio by SFX and also Kenney's UI and Space pack
Music:
All tracks from [OpenGameArt.org](https://opengameart.org).
- **Zane Little Music** (CC0)
- [Space Cadet Training Montage](https://opengameart.org/content/space-cadet-training-montage) — `assets/audio/music/action/space_cadet_training_montage.ogg`
- [Mom's Workout CD](https://opengameart.org/content/moms-workout-cd) — `assets/audio/music/action/moms_workout_cd.ogg`
- [It Takes A Hero](https://opengameart.org/content/it-takes-a-hero) — `assets/audio/music/action/it_takes_a_hero.ogg`
- [Backup Plan](https://opengameart.org/content/backup-plan) — `assets/audio/music/action/backup_plan.ogg`
- **HydroGene** (CC0)
- [8-bit - Slay The Evil](https://opengameart.org/content/8-bit-slay-the-evil) — `assets/audio/music/action/8-bit_slay_the_evil.ogg`
- [8-bit - Last Mission](https://opengameart.org/content/8-bit-last-mission) — `assets/audio/music/action/8-bit_last_mission_full.mp3`
- [8-bit - Crisis!](https://opengameart.org/content/8-bit-crisis) — `assets/audio/music/action/8-bit_-_crisis.mp3`
- [8-bit - Rush Point](https://opengameart.org/content/8-bit-rush-point) — `assets/audio/music/action/15._rush_point.mp3`
- **Juhani Junkala (SubspaceAudio)** (CC0)
- [5 Chiptunes (Action)](https://opengameart.org/content/5-chiptunes-action) — `Juhani Junkala [Retro Game Music Pack] Level 1.ogg`, `Level 2.ogg`, `Level 3.ogg`
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | mtorrus |
| Genre | Action |
| Tags | High Score, minigames |
| Content | No generative AI was used |



Comments
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I think the regular power ups were a great addition to the game. I can tell you've paid attention to the detail when developing it. Felt like the game was a little too slow in the beginning to really hit the goldilock zone. I understand that it functions as kind of a tutorial phase though. Speeding it up afterward would do wonders.
Overall a great game. Kudos!
Thank you!